OLTD 508 Resources
Alberta Government. Minister of Education, School Technology Branch. (2012). Bring your own device: A guide for schools. Retrieved from website: https://education.alberta.ca/media/6749210/byod guide revised 2012-09-05
Gee , J. P. (2013, November 13). 13 Principles of Game Based Learning [Web Video]. Retrieved from https://www.youtube.com/watch?v=4aQAgAjToz
Heike, T. (2013, February 01). Teacher thought: Game-based learning? 30 non-violent video games that don’t suck. Retrieved from http://www.teachthought.com/featured/game-based-learning-30-non-violent-video-games-that-dont-suck/
Klingberg, T. (2009). Overflowing brain: Information overload and the limits of working memory. New York, New York: Oxford University Press.
Murray, C. (2012, October 26). Do students benefit from game-based learning?. Retrieved from http://www.edtechmagazine.com/k12/article/2012/10/do-students-benefit-game-based-learning-infographic
NEN - The Education Network. (2013, April ). Technical strategy guidance note 5: Bring your own device (BYOD). Retrieved from http://www.nen.gov.uk/files/http://www.nen.gov.uk/files/NEN_Guidance_Note_5_BYOD.pdf
Quinn, C. (2008). mlearning devices. Quinnovation, Retrieved from http://www.quinnovation.com/MobileDevices.pdf
Sabella, R. (2010, April 29). Negative potential of video games . Retrieved from http://www.education.com/reference/article/negative-
potential-video-games/
Scott, J. (2001, March 10). Welcome to archive.org console library: Atari 2600. Retrieved from https://archive.org/details/atari_2600_library
Shaaf, R. (2013, June 02). [Web log message]. Retrieved from http://fluency21.com/blog/2013/06/02/6-basic-benefits-of-game-based-learning/
Siering, G. (2012, March). Gamification: Using game-like elements to motivate and engage students. Retrieved from http://citl.indiana.edu/news/newsStories/dir-mar2012.php
Socol, I. (2009, April 117). [Web log message]. Retrieved from http://speedchange.blogspot.ca/2009/04/learning-video-games-and-cost-of.html
Squire, K. (Performer) (2013a, October 27). Video games & learning: week 1. video 2/8. YouTube. [Video podcast]. Retrieved from https://www.youtube.com/watch?v=vzfY1N4FxsQ
Teed, R. (2013, July 23). Game-based learning. Retrieved from http://serc.carleton.edu/introgeo/games/index.html
Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are restless. Why it matters to higher education: EDUCAUSE review online, 41(2), 16-30. Retrieved from http://www.educause.edu/ero/article/digital-game-based-learning-its-not-just-digital-natives-who-are-restless
Walton, M. (2012, November 25). Minecraft in education: How video games are teaching kids Gamespot, Retrieved from http://www.gamespot.com/articles/minecraft-in-education-how-video-games-are-teaching-kids/1100-6400549/
Whitton, N. (2007). Motivation and computer game. Proceedings ascilite Singapore 2007, 1063-1067. Retrieved from http://www.ascilite.org.au/conferences/singapore07/procs/whitton.pdf
Alberta Government. Minister of Education, School Technology Branch. (2012). Bring your own device: A guide for schools. Retrieved from website: https://education.alberta.ca/media/6749210/byod guide revised 2012-09-05
Gee , J. P. (2013, November 13). 13 Principles of Game Based Learning [Web Video]. Retrieved from https://www.youtube.com/watch?v=4aQAgAjToz
Heike, T. (2013, February 01). Teacher thought: Game-based learning? 30 non-violent video games that don’t suck. Retrieved from http://www.teachthought.com/featured/game-based-learning-30-non-violent-video-games-that-dont-suck/
Klingberg, T. (2009). Overflowing brain: Information overload and the limits of working memory. New York, New York: Oxford University Press.
Murray, C. (2012, October 26). Do students benefit from game-based learning?. Retrieved from http://www.edtechmagazine.com/k12/article/2012/10/do-students-benefit-game-based-learning-infographic
NEN - The Education Network. (2013, April ). Technical strategy guidance note 5: Bring your own device (BYOD). Retrieved from http://www.nen.gov.uk/files/http://www.nen.gov.uk/files/NEN_Guidance_Note_5_BYOD.pdf
Quinn, C. (2008). mlearning devices. Quinnovation, Retrieved from http://www.quinnovation.com/MobileDevices.pdf
Sabella, R. (2010, April 29). Negative potential of video games . Retrieved from http://www.education.com/reference/article/negative-
potential-video-games/
Scott, J. (2001, March 10). Welcome to archive.org console library: Atari 2600. Retrieved from https://archive.org/details/atari_2600_library
Shaaf, R. (2013, June 02). [Web log message]. Retrieved from http://fluency21.com/blog/2013/06/02/6-basic-benefits-of-game-based-learning/
Siering, G. (2012, March). Gamification: Using game-like elements to motivate and engage students. Retrieved from http://citl.indiana.edu/news/newsStories/dir-mar2012.php
Socol, I. (2009, April 117). [Web log message]. Retrieved from http://speedchange.blogspot.ca/2009/04/learning-video-games-and-cost-of.html
Squire, K. (Performer) (2013a, October 27). Video games & learning: week 1. video 2/8. YouTube. [Video podcast]. Retrieved from https://www.youtube.com/watch?v=vzfY1N4FxsQ
Teed, R. (2013, July 23). Game-based learning. Retrieved from http://serc.carleton.edu/introgeo/games/index.html
Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are restless. Why it matters to higher education: EDUCAUSE review online, 41(2), 16-30. Retrieved from http://www.educause.edu/ero/article/digital-game-based-learning-its-not-just-digital-natives-who-are-restless
Walton, M. (2012, November 25). Minecraft in education: How video games are teaching kids Gamespot, Retrieved from http://www.gamespot.com/articles/minecraft-in-education-how-video-games-are-teaching-kids/1100-6400549/
Whitton, N. (2007). Motivation and computer game. Proceedings ascilite Singapore 2007, 1063-1067. Retrieved from http://www.ascilite.org.au/conferences/singapore07/procs/whitton.pdf